We’ve been working with lots of OpenGL code today, so I thought I should document some of the resources we’re using. These might prove useful for others, too.

Apple’s GLSprite Sample Code

Framebuffer Object 201 – GameDev.net

Official OpenGL Documentation for glFramebufferTexture2D, which is very closely related to glFramebufferTexture2DEXT() and glFramebufferTexture2DOES() [most importantly, for iPhone OS]

Using Framebuffer Objects to Render to a Texture - iPhone Dev Center

Using a Framebuffer Object as a Texture - Mac OS X Reference Library

Forum – Render to Texture Example – Related to this Developer Forums post on how to Blit from one GL_TEXTURE_2D to another

Framebuffer Object 101

GLPaint Dissected – Forays into iPhone OpenGL ES – Introduction

FBO direction – iDevGames – iPhone Game Developers Forum – Render to texture example

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // notice the 'f'. is this guaranteed to fail?

rendering to an offscreen framebuffer – apple discussion forums

That’s all for now.