We’ve been working with lots of OpenGL code today, so I thought I should document some of the resources we’re using. These might prove useful for others, too.
Framebuffer Object 201 – GameDev.net
Official OpenGL Documentation for glFramebufferTexture2D, which is very closely related to glFramebufferTexture2DEXT() and glFramebufferTexture2DOES() [most importantly, for iPhone OS]
Using Framebuffer Objects to Render to a Texture - iPhone Dev Center
Using a Framebuffer Object as a Texture - Mac OS X Reference Library
Forum – Render to Texture Example – Related to this Developer Forums post on how to Blit from one GL_TEXTURE_2D to another
GLPaint Dissected – Forays into iPhone OpenGL ES – Introduction
FBO direction – iDevGames – iPhone Game Developers Forum – Render to texture example
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // notice the 'f'. is this guaranteed to fail?
rendering to an offscreen framebuffer – apple discussion forums
That’s all for now.
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